It doesn’t take a genius to work out the biggest Wii launch title. Zelda’s star, Link, has become one of the most inspirational and iconic figures in the gaming industry and you can see why. The Zelda franchise is the most highly rated in history, and playing Link’s latest outing reinstates that to an enormous degree. Twilight Princess is quite easily a masterpiece of a game. It excels in almost every area, and anybody sitting on the fence with a Wii purchase can be sure of this: Zelda is perhaps the single reason that anyone and everyone should buy Nintendo’s new console. No understatement, Twilight Princess is without a doubt one of the greatest games of all time.
But what is so good about Twilight Princess? Is it the controls? Is it the intuitive yet casual gameplay? Or is it that fact that the game is cohesively wonderful in every single solitary aspect? Twilight Princess is the work of possibly the most talented team of developers ever assembled, and the game blooms that talent in the most inspiring ways. It may not be a showcase of graphics, and it may not be technically pleasing to gamers who are used to the likes of Gears of War, but it doesn’t need to be. Everything comes to life in Twilight Princess, and it is because of this that the game has so much depth and originality. And whilst there are slight flaws and menial nit-picks, these can be easily ignored in favor of the sheer amount of immersion.

Link with his new guide, Midna...
When Twilight Princess was announced for the Wii, it is fair to say that a number of question marks were raised when people realized it would take on the traits of the Wii’s controller. It wasn’t a matter of whether it could play easily on the system this way, but rather, would it work and become the best way to play it. Thankfully, I can honestly say that within ten minutes of gaming with Zelda on the Wii, the doubts I had about the control scheme were eliminated. Simply put, the new controls work to absolute perfection.
Being a Gamecube controller fan, I really questioned whether Twilight Princess could change for the better under this radical, evolutionary controller. But as soon as I started playing, I realized I could never go back to the ‘old’ way. It seems so incredibly stale in comparison. And not only that, but the new controls are so simple, that anybody can come along and get straight in to a deep, engrossing experience. The nun chuck is used for Link’s movement, and the Wiimote itself is used for attacking, blocking, and context sensitive commands, such as using ranged weapons or various healing items. It doesn’t get easier than that.

Gone fishin'......
Being the sequel to perhaps one of the greatest storyline guided games of all time; it was understandable to have some doubts about Twilight Princesses new plot. However, not only has it been written beautifully, with numerous twists, but the story is also heavily tied in with the gameplay. Aside from the obvious side-quests, everything you do is completely influenced by what is going on around you.
With only a certain amount of minutes gone whilst playing, Link is thrust into the Twilight. It's a place where shadows roam the Twilight Kingdom freely, with Hyrule descending into nothingness. And in a completely new departure from the series, Link is transformed into a Wolf. A common side effect of the Twilight, Link’s new Wolf powers allow him to understand other humans which have been transformed into creatures, and he also possesses the general abilities of any true Wolf. He manages to escape and get back to his own world, thanks to the help of a creature named Midna, who serves as a general guide for those tricky puzzles which plague pretty much everything. Link must now figure out why the light has descended into darkness, and how to reverse its spell and defeat the evil Twilight King.
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