Airplane
While not really a sport, Airplane brings a heck of a lot of originality to the table. Each level is timed with the objective of flying the plane through hoops on-screen, and of course some obstacles are thrown in the way to put you off course. To control the plane, you place the Wii-Mote in your hand just like you would a paper airplane, and guide it through the air. Moving side to side will subsequently make the plane do the same, and pulling back or forward respectively slows down and accelerates the plane. Smooth hand movements will glide the plane perfectly through a course, and Nintendo has tried to make sure the sensitivity is fairly high so that you can carry out your movements to perfection.
Golf

Ever wanted to hit a 300 yard hole-in-one without smacking you club on the ground? Here is your chance. Control wise, this game is very simple once again, with you swinging the club using the Wii-Mote and using the A button to lock in your aiming on smaller range puts. The control will sense the timing and power of your swing, and make sure that the ball travels the correct distance, whilst also correctly putting the ball where you want it. Smaller range putting has been dumbed down, with you being able to aim where you want the ball to go by pointing the Wii-Mote, and then use a quick short swing to putt the ball in. Out of all of the titles, Wii Golf was the title which looked more polished control-wise. It also supports some pretty nifty visuals, which, while not amazing looking, are very smooth.
Overall, Wii Sports could become one of the finest budget titles to be released. While we are still unsure whether the mechanics of the controls are accurate and easy to use, the premise of the control scheme is excellent. Graphically, the visuals aren’t impressive, but it doesn’t matter due to the simple fun the game presents you with. When launching alongside the console, Wii Sports is set to be a great, cheap addition to any Wii owner’s collection.
Pages