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| | Title:
Metroid Prime 3: Corruption

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System:
Nintendo Wii
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Genre:
First-Person Adventure
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Publisher:
Nintendo
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Developer:
Retro
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Release: TBA ..............................................
Online: No ..............................................
ESRB: Rating Pending (RP)
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There are some franchises which can't stand change. Some are so entrenched within a certain genre or gameplay mechanic that any drastic departure from the "norm" results in a sub par, if not franchise killing videogame. That could have been the fate of one of Nintendo's most beloved franchises. Thankfully the change from 2D to 3D did not kill the series and instead took the franchise to new heights. Of course, I speak of the Metroid series. Now with the Wii just around the corner, it looks like Samus, the beautiful female bounty hunter we've all come to know and love, is going to be heading out on more of her adventures. While the second installment of the Metroid Prime series, Metroid Prime: Echoes, received some lukewarm reception because of the similar gameplay, Metroid Corruption is hopefully changing the way people are going to handle the series... thanks to the Wii-mote. So far, Metroid Corruption looks to be coming along nicely, but not without a few hiccups to overcome.
As with any game being launched for the Nintendo Wii, the first thing gamers are going to want to know is how does the game play. I'm sure anyone can look at the setup for Metroid Corruption and instantly see how Nintendo would implement the Wii controller. Aiming Samus's gun, as well as having her look around the surrounding areas, is all under the guide of the Wii controller pointer. Point the controller left and the view and Samus's gun moves left. Move to the right, up, down or any other direction the result is the same. So far this mechanic seems to be coming along okay. At some points the aiming became a little cumbersome, and it took some more than practical moving of the Wii controller to get the screen to turn in the direction desired. No similarity with the PC mouse so far... and expecting such will probably be disappointing. Of course, we can't rule out the possibility that this will be changed before Metroid Corruption is launched.
But the use of the Wii remote goes far beyond the simple "point and shoot." Several times throughout the demo, one would come across doors which could not be opened with the simple "shoot and it opens" mechanic that Metroid games are famous for. These doors, after shooting the appropriate areas, would then require the gamer to press the A button to "interact." What this interacting entailed pulling the Wii remote back, twisting it, and then pushing the Wii remote forward. On screen Samus's arm stretches out, grabs a switch, twists it and then presses it forward, all in response to the Wii remote's actions. It was a very well thoughtout process that for a brief moment... sucked the gamer into the world of Metroid. Here is hoping more moments like these find their way into the final product.
The rest of the gameplay conventions within the demo were all standard fare for a Metroid title. Gamers are still able to form into the morph ball and release bombs by pressing A. Enemies can (thankfully) still be locked onto and strafed around, and yes the scan visor is also making a return.
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